Answer: Go into the garage, crank up all the fans, raid the kids toy boxes, get out Red Sand Blue Sky and play solo Gladiator games until you are delirious.
For my first RSBS batrep I thought I'd find something bigger to photograph than my little Heroscape figures. One thing I found out right away; it is fun to pose the action figures for this type of game. Adds a little extra something. So without further jabbering, here is what would happen if Skeletor met He Man in mortal combat in real life. They are both Rep 5, He Man is a Retiarius, Skeletor is a Secutor.
Oh, and I changed all move and ranges to three inches for these behemoth action figures. Comments on top, game mechanics on bottom for anyone interested, or you can check me as I am new to this game.
He Man: "Repent you're evil ways Skeletor, or I'll make you do a time out."
Skeletor passes 1D, He Man passes 0D and it goes to tug o war..
They both burn 1D
He Man burns 1D
Both burn 2D, Skeletor passes 0D and He Man passes 1D. He rolls a head strike on the location table and Skeletor barely passes even with the "Other" weapon modifier of He Man.
Skeletor has to give 1: of ground and burn 1D.
Both burn 2D, He Man passes 1D and Skel passes 0D. Skel passes 1D on Maneuver Table.
Skeletor must give ground 1" and burn 1D again.
Both burn 2D, Skel passes 1D and He Man passes 0D.
He Man passes 1D on the maneuver table and must give ground and burn 1D.
Both burn 3D, Skeletor passes 2D and He Man passes 2D for a wash and no effect and they are locked in combat.
Next Turn: He Man takes another swing at Skeletor.
They both burn 2D, and they both pass 1D for no gains. They remain locked in combat.
Both burn 2D, Skeletor passes 0D and He Man passes 2D!!!
Skeletor: "You will pay for that He Man. No more mister nice Skeletor."
Skeletor rolls on the maneuver table at -2 to Rep and manages to pass 1D saving his bacon. He gives ground and burns 1D. Very lucky Skeletor this round.
Both burn 2D, both pass 0D. Locked in combat.
They both burn 1D, Skeletor passes 1D, He Man passes 0D and must roll on the maneuver table.
He Man: "Oh @&#^ I'm in deep doo doo."
He Man passes 0D on the maneuver table and is knocked down! He burns a die. He Man could be in some serious trouble right now.
He Man tries to fend off the attack as Skeletor looms over him for the killing blow.
As part of the knockdown during an attack, Skeletor is able to charge in and attack. Skeletor burns 1D and He Man burns 3D but since He Man is on the ground his die are double and he has to burn a total of 6D while only rolling 3D!!!
Skeletor passes 1D, He Man passes 0D. He Man takes a hit in the left arm and is lucky to just get a scratch and burns 1D. However, He Man has now burned all his die and has gone unconscious.
Well, there you all have it. The truth is that Skeletor would have kicked He Man's arse in every episode. I really like Red Sand Blue Sky. It is another fun game from THW that requires almost no prep or set up time, plays fast, and keeps you moving. There is actually quite a bit of strategy to this game although in this episode I reverted to a slug fest. There will definitely be more Gladatorial action for LTL Dad.