There were many new players and we had about 8 in total I think. For the scenario I decided to give all the players a choice between a Rep 5 detective/Sheriff with handgun or a Rep 4 Police Officer with shotgun/assault rifle etc.. It was a day 3 scenario and the objective was for the law dawgs to go in and rescue any survivors left in the town which mainly consisted of school kids who were small enough to hide from the Zeds. The game was a huge success as it always is, and even though this large game took a while, it was paced well and everyone had a blast. Alas my character went OOF late in the game due to some bad luck with the melee dice Gods, and we lost another officer KIA, but the mission was a huge success overall with all the kids recovered. Once again I confirmed that I simply do not have enough Zeds. In this game I estimate that I really needed about 200 - 250.
ATZ is just a really kick arse game. Time and time again it is a proven winner where players receive it very well, they pick it up real fast, and nobody ever complains or whines, they just have fun. If you don't play ATZ you are missing out big time. Here's a few highlights before I ran out of camera space.
But make no mistake, there are still a lot of Zeds roaming the table.
While the players are clearing buildings and escorting rescued kids, Jil and Hunter are busy getting a nasty surprise together for the Zeds. They plan to make the worlds biggest Molotov Cocktail.
The only trouble is the activations go bad and Jil suffers a very close call with a huge mob of Zeds. There are Zeds behind him also.
But the lads do manage to pull it off and a city block goes up in a big flash. The Zeds are engulfed and destroyed and Hunter and Jil manage to get free.
Although the big firebomb was quite successful, much of it's effects were negated by the amount of Zeds that it attracted from all directions.
The two teams keep surgically clearing all the buildings and rescuing kids.
All in all it is pretty professional work when you consider there are several new players.
But ATZ is still the king of kicking you in the teeth just when you think the world is all jelly donuts. A car alarm goes off and it is not long before the Zed population is out of control.
On the other side of the river one group is still playing hide and seek with the Zeds over there.
And one group is stopping at the armory for an upgrade in their weapons situation.
In a tussle in the gas station, I have some bad luck and go OOF to a Zed. Drats!
Hunter has decided that he's sick of Zeds and declares that he's going to run them down in this Porsh that has the keys in it. Before he takes off he is joined by Leo.
It is a short trip because after running down a bunch of Zeds he loses control of the car. Leo is killed on impact and Hunter is stunned. Fortunately for Hunter, Leo is closer to the Zeds so they go to feast on him allowing Hunter to recover and scat off the board.
This is where I ran out of camera juice. From this point on everything went down hill rapidly. One group got into another car and managed to smash their way through a few Zeds and escape off board. There were so many Zeds being generated from the car alarm and gunfire, and the cars being driven that it became impossible to regain control so everyone had to bail and evacuate. Another officer was lost in a melee but carried off board by his brother but he was infected and had to be capped later. The good news was that all the kids were recovered before the cataclysmic breakdown. All in all the players played quite well and this game was a lot of fun. But the Zeds will always get theirs.
Now after a little rest me and Jil are going to do a little twilight gaming again!