Thursday, August 16, 2012

CCN - Battle of Rolica, Afternoon

In Commands & Colors, the second Battle of Rolica scenario is a tough one for the British.  The Brit commander absolutely must be patient and achieve good command control before engaging the well positioned Frogs.
This is a game between myself (Brits) and Herrodadog (Frogs) a couple of weekends ago.  Played with 6mm Baccus minis, and 4" terrain mat by Hotz.
Overview from the Froggie side of the table.  You can see that nice line of hills they have for defense.  The Brits have to squeeze past some unpassable ridges and funnel right into the waiting hands of the Frogs.  This makes it very tough.

I played an out of supply card on the first turn to move the French artillery back to its baseline hoping to get some time to go to work before it got back into action.

I repositioned my infantry to a safer location on the left to wait for a better time to advance.

The Frogs advanced down of their ridge as I moved up some Heavy cavalry and infantry.

The French also secured the woods on my right with some Leger supported by light cavalry.

My Portuguese fired a few volleys intot he woods and pushed the Volitgeurs back out.  They retired back to the ridge.  A good start I thought...

My Cacadores drove the French light cavalry away as well..

But how fast things can change in this game.  The Legere and cavalry came back rapidly while I was doddling around bringing up more infantry.  My Portuguese line formed square and my Cacadores stood and fired.

The battle at the square is inconclusive with both the cavalry and the infantry taking some casualties.  A very brilliant game design feature is that when you go into square, your opponent gets to randonly draw one of your command cards and place it on the track as long as you remain in square.  This represents loss off command control and can be a huge game changer.

Meanwhile back in the center the Frogs are pushing my Brits back with a nice combined arms assault.  They have siezed the woods at the mouth of the ravine which means I will have almost no chance of pushing them out right now.

And now my poor infantry lads are taking some punishment.  I have to do something before that French battery goes into action!

I decide on a wild gamble, and played the British cavalry against the French battery.  Alas, my cavalry was blown away and we didn't accomplish much at all.

Back on my right, my Portuguese are still standing in there against the French attack.

But then my Cacadores get hammered and pushed back.  Now that line unit in square is all alone and unsupported!  I had brought up some artillery to help, but that French cavalry is on the loose now.

I finally get some of my reserve units in motion.  The problem I have had so far is that Jil has dictated the tempo of the game and kept me fighting in little sections.  He is playing well, and I must find a way to get my army coordinated and stop reacting to everything he does.

Here I was thinking "Oh boy" I'm going to let the Frogs have it now with my artillery, but guess what?  My gunners decide to fire high and miss.

That lucky Frog cavalry!

And then my gunners do it again!  Man, it was right at this moment that I realized I was in deep trouble.

My card deck was not cooperating so I had to piddle around a little.  I moved up some Portuguese light cavalry and Brit light infantry to threaten the Frog center.  I was hoping to make him react and relieve some pressure on my right before it collapsed.  Let's see if Jil took the bait.

Back on the right, the Frogs backed up to regroup because my guns finally started getting more effective.

And in the center the Frogs are exploiting their success against my infantry and cavalry.  Now they are in the closer woods with artillery support.  I'm in trouble here.

Well, Jil had been aggressive all day, why stop now right?  Here he comes with a couple of Froggie columns to threaten my threatening force!  Jil has been doing a great job of controlling the tempo and making me react instead of carrying out my  plans.

Now comes the beginning of the end.  The French Legere starts hammering my square.

And I mean hammered!

Here is where my Portuguese major screamed out "Form Corner!"  These guys are in serious trouble.

Remember those Frog columns?  They pushed back my lights in the center and now the French control the entire center.

All I can do on the right at this point is fire my artillery at the woods and hope like hell that I can hurt that cavalry before it comes back again.

The last volley from my army.  The French scored their 5th victory point about this time and the game was over.  Jil played this very well, and the game was never even close.  It is rare for this game to be such a blow out.

11 comments:

  1. Great AAR and Pics. Tempting me to get into this but first I need to join a club me thinks

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  2. one of the best ways to play c&c napoleonics is with your 6mm! so visually satisfying. i look forward to more games. thanks.

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  3. Really nice and impressive, a great table!

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  4. Looks like I’ll have to look into Command & Colours! Looks great for large scale action.
    Any hopes for us getting more of your Sharp Practice gaming? It was more than inspiring and interesting to see the SP mechanism handling larger scale actiosn with battalions on the table.
    /Mattias

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  5. Great stuff! Plenty of ideas here ;)

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