tag:blogger.com,1999:blog-7103928853560372964.post3795369086255111386..comments2024-01-12T15:28:05.902-06:00Comments on Tactical Miniatures Gaming: The Eagles Finally March - 1:1 Scale Brigade ActionLTL Dadhttp://www.blogger.com/profile/07537374001638001721noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-7103928853560372964.post-85880953271121043062011-12-14T21:40:12.684-06:002011-12-14T21:40:12.684-06:00Curt,
Thanks for stopping by. I've been on a ...Curt,<br />Thanks for stopping by. I've been on a hellish schedule so I get delayed on reading the posts.<br /><br />Since this post I have sort of migrated my 6mm endeavors to skirmish gaming! I tried and like the Two Fat Lardies Sharps Skirmish set a lot and my skirmishers have to dance around 600 man battalions. It is just awesome.LTL Dadhttps://www.blogger.com/profile/07537374001638001721noreply@blogger.comtag:blogger.com,1999:blog-7103928853560372964.post-30735499652793331492011-11-29T16:48:11.775-06:002011-11-29T16:48:11.775-06:00I dunno if you get notifications regarding comment...I dunno if you get notifications regarding comments on older posts but I thought I'd drop you a note anyway. <br /><br />THIS IS THE SH*T! I absolutely love what you've done here. I've been wanting to do this for years but have always been sidetracked by other projects. I have scads of 6mm Adler stuff based for Grande Armee, but I've always wanted to see the Real Deal - the mass of the actual formations. It looks absolutely beautiful, bravo to you! I've just picked up a load of 3mm PicoArmor stuff to do as 1:1 ACW. Come by my blog sometime to check out the progress.<br /><br />Thanks again for the inspiration.<br /><br />Best,<br /><br />CurtCurthttps://www.blogger.com/profile/03202047917371080576noreply@blogger.comtag:blogger.com,1999:blog-7103928853560372964.post-2062535188685941492009-11-02T02:34:06.042-06:002009-11-02T02:34:06.042-06:00Looks fantastic! Seeing the actual footprint of a ...Looks fantastic! Seeing the actual footprint of a regiment on a gaming table is a real buzz I must admit...<br />Thanks for posting some commentary on the system as well. Sounds like the French will be paying for that mistake later in the campaign.Donoghhttps://www.blogger.com/profile/03575126069082006284noreply@blogger.comtag:blogger.com,1999:blog-7103928853560372964.post-73566220281651366162009-11-01T13:47:50.482-06:002009-11-01T13:47:50.482-06:00Mike, you have hit upon the same subject we have b...Mike, you have hit upon the same subject we have been contemplating since we started this nonsense. To give you an idea of the engagement distances: Infantry with smoothbores can start trying some shots about 12" which is roughly 100 paces at 1:1 but they really need to be inside 8" to be effective. They can shoot further but it is a waste of ammo. Rifles can really have some fun at this scale with a whopping 2 to 3 foot killing field. They don't kill a lot of guys, but they sure make units nervous. Artillery is king, as it should be. Artillery can shoot across any table we can field, but to give you an idea on it's effectiveness it starts shooting canister a 36". Artillery becomes a VERY serious battlefield obstacle and it CAN take care of it's own frontage.<br />I would say there is no such thing as any real grand tactical movement in our games. Once the forces have closed to this distance in this scale it becomes more of a matter of nerves and timing. This initially kind of bugged me, but this system is growing on me rapidly. The rules we play add a lot of uncertainty to the games, a factor I really like. The games take on a kind of punch, counter-punch feel with command and control and freakish things dictating the flow of the battle. <br />Another thing to consider is all our units gain and lose troops and have to replace between battles. We track their morale, experience, battle honours etc.. so our guys all take on their own personalities.<br />If you lose a good general or get a good unit chewed up, you will pay later so it makes you take better care of your troops in a more realistic fashion. A good example is the use of cavalry. When you release a cavalry unit to the attack in the role of battle cavalry, more often that not, you will not be getting it back on your terms, or in good condition.<br /><br />I like the terrain set we have been using also. As you pointed out the hills are really cool because they feel real. This was a pretty plain setup for this battle and it still felt right.<br />We played out this battle this morning and it was a complete idiot fest. There was a little too much trash talking before the game and on turn 1 the French player released his cavalry on the French right and everything got way out of control. I completely lost the Dragoon guards, it was wiped out, and the French took a lot of cavalry casualties that he shouldn't have lost. I simply did not know how to respond to this craziness! Another good example of the unexpected :) Marechal Ney had to be leading those goons no doubt.<br />I will probably post an AAR on the idiot battle later when I get a chance, so you should get a good laugh if nothing else!LTL Dadhttps://www.blogger.com/profile/07537374001638001721noreply@blogger.comtag:blogger.com,1999:blog-7103928853560372964.post-48119094629861632852009-11-01T12:11:25.430-06:002009-11-01T12:11:25.430-06:00Wow! You really do get a sense of mass with those ...Wow! You really do get a sense of mass with those giant formations. Your terrain looks quite good too, with those nice subtle hills that you can't fake at more conventional ground scales. Add a ring of hills covered in olive trees, and you're in Spain ;)<br /><br />I'm having a hard time grasping how the game would play out at 1:1, though. What sort of firing ranges do you get-- and how far do units move??? It must be hard to simulate any kind of grand tactical maneuvering.Mikehttps://www.blogger.com/profile/11700154915716765394noreply@blogger.comtag:blogger.com,1999:blog-7103928853560372964.post-15154348734863202942009-11-01T05:45:29.354-06:002009-11-01T05:45:29.354-06:00I love the 00980.jpeg shot, really nice view and f...I love the 00980.jpeg shot, really nice view and feeling of massed ranks.Radiushttps://www.blogger.com/profile/12938839379971993558noreply@blogger.com